#include "game_server.hpp"

namespace ps
{
namespace lan
{

//------------------------------------------------------------------------------
PixelShooterGameServer::PixelShooterGameServer()
{

}

//------------------------------------------------------------------------------
PixelShooterGameServer::~PixelShooterGameServer()
{

}

//------------------------------------------------------------------------------
void PixelShooterGameServer::Update(float dt)
{
	m_server.Update(dt);
}

//------------------------------------------------------------------------------
void PixelShooterGameServer::Start()
{
	m_server.Start();
}

//------------------------------------------------------------------------------
void PixelShooterGameServer::Stop()
{
	m_server.Stop();
}


} /* namepsace lan */
} /* namepsace ps */
